AnimationΒΆ
You can animate an attribute value of a node if there is an
 button at its right in a Properties view.
Animable value types are:
- Float
 - Color
 - Vector2
 - Vector3
 - Bool
 
- Select the node.
 - Move to the frame where you want to create an animation key.
 - Create an animation curve by checking 
 in the
Properties view.
 
A value must be animated first in order to set animation keys. Guerilla is always in autokey mode.
- Select the node.
 - Move to the frame where you want to create an animation key.
 - Change the attribute value, the animation curve is automatically added a new key.
 
When you create the first animation key a curve is created that holds all the keys. Attribute values are interpolated linearly between keys. It's possible to modify an animation curve using a Curves view.
You can delete all the animation keys on an attribute.
- Select the node.
 - Delete all animation keys by clicking on the
button at the right of the attribute in a Properties view.